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Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices:

>> Monday, August 24, 2009

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

Product Description
Games-based learning focuses on the exploration of high-quality computer games and associated software tools for education and training. Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices disseminates knowledge on the theory and practice of games-based learning, promoting the development and adoption of best practices. Through a combination of theoretical chapters as well as practical case studies, readers will benefit from expert knowledge and learn from the experiences of both researchers and practitioners from across the globe.

to download follow the link below:

http://rapidshare.com/files/270457166/Games_Based_Learn_Advan_for_Multi_sensory.rar

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Computer gamesmanship: The complete guide to creating and structuring intelligent games programs:

>> Monday, August 10, 2009


to download follow the link below:

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Motivated Reinforcement Learning: Curious Characters for Multiuser Games:

>> Sunday, August 9, 2009

Motivated Reinforcement Learning: Curious Characters for Multiuser Games

Motivated Reinforcement Learning: Curious Characters for Multiuser Games

Product Description

Motivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivationextend reinforcement learning to adaptive, multitask learning in complex, dynamic environments – the goal being to understand how machines can develop new skills and achieve goals that were not predefined by human engineers. In particular, this book describes how motivated reinforcement learning agents can be used in computer games for the design of non-player characters that can adapt their behaviour in response to unexpected changes in their environment.

This book covers the design, application and evaluation of computational models of motivation in reinforcement learning. The authors start with overviews of motivation and reinforcement learning, then describe models for motivated reinforcement learning. The performance of these models is demonstrated by applications in simulated game scenarios and a live, open-ended virtual world.

Researchers in artificial intelligence, machine learning and artificial life will benefit from this book, as will practitioners working on complex, dynamic systems – in particular multiuser, online games.

to download follow the link below:

http://rapidshare.com/files/264951001/motiva_reinfor_learning.rar

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Character Design and Modeling for Next Gen Games:

>> Saturday, July 25, 2009

In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.

Chapters:

* Tools and Features
* Concept Modeling
* Concept Art
* Hard Surface Modeling
* Organic Sculpting
* Final Details

to download follow the links below:


http://rapidshare.com/files/259789140/1980.part10.rar
http://rapidshare.com/files/259788934/1980.part06.rar
http://rapidshare.com/files/259788922/1980.part15.rar
http://rapidshare.com/files/259788868/1980.part02.rar
http://rapidshare.com/files/259788826/1980.part03.rar
http://rapidshare.com/files/259788719/1980.part16.rar
http://rapidshare.com/files/259788653/1980.part09.rar
http://rapidshare.com/files/259788627/1980.part13.rar
http://rapidshare.com/files/259788626/1980.part07.rar
http://rapidshare.com/files/259788522/1980.part08.rar
http://rapidshare.com/files/259788116/1980.part11.rar
http://rapidshare.com/files/259788101/1980.part01.rar
http://rapidshare.com/files/259788086/1980.part14.rar
http://rapidshare.com/files/259788012/1980.part05.rar
http://rapidshare.com/files/259787963/1980.part18.rar
http://rapidshare.com/files/259787809/1980.part12.rar
http://rapidshare.com/files/259787673/1980.part04.rar
http://rapidshare.com/files/259787486/1980.part17.rar

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Sword of orion:

>> Wednesday, July 8, 2009

















Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.
Add Games to your own site

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