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Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Modeling Maximum Trading Profits with C++: New Trading and Money Management Concepts:

>> Saturday, September 19, 2009


Modeling Maximum Trading Profits with C++: New Trading and Money Management Concepts
Modeling Maximum Trading Profits with C++: NewTrading and Money Management Concepts

Product Description
“Mr. Salov has taken one of my favorite creations – Perfect Profit – and provided an expanded description of his interpretation of it and put it in your hands with the included software. Like I said fifteen years ago, Perfect Profit is an important tool for the trading system developer. See for yourself.”
—Robert Pardo, President, Pardo Capital Limited


“A very in-depth reference for programmers that should serve well into the future. The code herein lends itself well to other syntactically similar programming languages such as Java, PHP, and C#.”
—Ralph Vince

The goal of trading is to make money, and for many, profits are the best way to measure that success. Author Valerii Salov knows how to calculate potential profit, and in Modeling Maximum Trading Profits with C++, he outlines an original and thought-provoking approach to trading that will help you do the same.
This detailed guide will show you how to effectively calculate the potential profit in a market under conditions of variable transactioncosts, and provide you with the tools needed to compute those values from real prices. You’ll be introduced to new notions of s-function, s-matrix, s-interval, and polarities of s-intervals, and discover how they can be used to build the r- and l-algorithms as well as the first and second profit and loss reserve algorithms. Optimal money management techniques are also illustrated throughout the book, so you can make the most informed trading decisions possible.
Filled with in-depth insight and expert advice, Modeling Maximum Trading Profits with C++ contains a comprehensive overview of trading, money management, and C++. A companion CD-ROM is also included to help you test the concepts described throughout the book before you attempt to use them in real-world situations.


TO DOWNLOAD FOLLOW THE LINK BELOW:

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Social Computing, Behavioral Modeling, and Prediction (posted by hidden-science Free Downloadable Books|BSCS|programming|books|BCS|physics|calculus|Free Books|Free ebooks) :

>> Friday, September 18, 2009

Social Computing, Behavioral Modeling, and Prediction
FREE BOOK Social Computing, Behavioral Modeling, and Prediction
Product Description
Social computing concerns the study of social behavior and context based on computational systems. Behavioral modeling reproduces the social behavior, and allows for experimenting with and deep understanding of behavior, patterns, and potential outcomes. The pervasive use of computer and Internet technologies provides an unprecedented environment where people can share opinions and experiences, offer suggestions and advice, debate, and even conduct experiments. Social computing facilitates behavioral modeling in model building, analysis, pattern mining, anticipation, and prediction. The proceedings from this interdisciplinary workshop provide a platform for researchers, practitioners, and graduate students from sociology, behavioral and computer science, psychology, cultural study, information systems, and operations research to share results and develop new concepts and methodologies aimed at advancing and deepening our understanding of social and behavioral computing to aid critical decision making.


TO DOWNLOAD FOLLOW THE LINK BELOW:


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Digital Human Modeling:

>> Tuesday, August 18, 2009

Digital Human Modeling

Digital Human Modeling

Product Description
This book constitutes the refereed proceedings of the First International Conference on Digital Human Modeling, DHM 2007, held in Beijing, China in July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007 with 8 other thematically similar conferences. The 118 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of digital human modeling, addressing the following major topics: shape and movement modeling and anthropometry, building and applying virtual humans, medical and rehabilitation applications, as well as industrial and ergonomic applications.

to download follow the link below:

http://rapidshare.com/files/268213003/Digital_human_model.zip



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Building Information Modeling: Planning and Managing Construction Projects with 4D CAD and Simulations:

Building Information Modeling: Planning and Managing Construction Projects with 4D CAD and Simulations

Building Information Modeling: Planning and Managing Construction Projects with 4D CAD and Simulations

Product Description

Improve Planning and Management on Any Construction Project with Powerful BIM Tools

Building information modeling (BIM) integrates 3D drawings and 4D animations to dramatically improve the communication, coordination, and planning of construction projects, while reducing risks, errors, and costs. Building Information Modeling is an in-depth resource that shows architects and building professionals how to capitalize on BIM concepts, tools, and techniques for their own building projects.

  • An in-depth explanation of BIM concepts, tools, and techniques
  • Guidance on applying BIM to new and retrofit construction projects
  • More than 200 photos, charts, diagrams, and details of the BIM process
  • Detailed case studies
to download follow the link below:

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3-D Human Modeling and Animation, Second Edition:

>> Tuesday, August 4, 2009

Peter Ratner, “3-D Human Modeling and Animation, Second Edition”
Wiley 2003 | ISBN-10: 0471215481 | 316 Pages | PDF | 45,7 MB

A new edition of the cutting-edge guide to digital human animation

Newly revised and updated, 3-D Human Modeling and Animation, Second Edition is a powerful tool all digital artists need at their fingertips. Using the latest computer technology, this nuts-and-bolts reference provides expert methods and techniques for applying the skills used in traditional figure drawing, painting, and sculpture to create and animate human figures in the digital realm. Comprehensive–with groundwork material as well as the latest advances to help experienced artists take their work to the next level–this highly visual book uses more than 400 images to describe the modeling and animation process for both male and female figures. An accompanying CD-ROM allows users to start modeling immediately and includes framework files and textures for application to human figures. Complete with a new problem-solving chapter, this is the perfect volume for the dedicated animator.

Peter Ratner (Penn Laird, VA) is the founder of the James Madison University’s Computer Graphics Department. His multimedia work has been exhibited in more than eighty shows, including Siggraph and MacWorld.

to download follow the link below:

http://rapidshare.com/files/263228746/0471215481_3D_human.zip

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Kurv Studios – Ultimate Guide To: 3D Modeling For Lightwave3D v9:

>> Monday, July 27, 2009

Looking for some how to training for LightWave 3D’s modeler, KURV studios has you covered from basics to spline’s.

This video is the edited version of our live training class with Steve Warner. Covering every aspect of LightWave 3D’s modeler from how to think in 3D to the tools and even plug–in’s to speed up your workflow. The Ultimate Guide to 3D Modeling will enable you to model any object you set your mind to.

This video contains all four parts of the Ultimate Guide series, more than 15+ hours worth. This series of training is done with Steve’s hallmark style providing details on modeling you will not find in any other training on the market.

These videos are created for those who want to learn modeling or want to get a better grasp on LightWave 3D’s modeling tools and how they fit in the 3D puzzle. Steve’s explanation of the tolls and their uses could benefit even intermediate modelers as the tutorials are not project based but rather tool based training.

to download follow the liks below:

http://rapidshare.com/files/260409242/ksugm.part01.rar
http://rapidshare.com/files/260408780/ksugm.part06.rar
http://rapidshare.com/files/260408469/ksugm.part02.rar
http://rapidshare.com/files/260408380/ksugm.part21.rar
http://rapidshare.com/files/260408326/ksugm.part08.rar
http://rapidshare.com/files/260408324/ksugm.part05.rar
http://rapidshare.com/files/260407938/ksugm.part12.rar
http://rapidshare.com/files/260407557/ksugm.part09.rar
http://rapidshare.com/files/260407468/ksugm.part07.rar
http://rapidshare.com/files/260407375/ksugm.part10.rar
http://rapidshare.com/files/260407230/ksugm.part19.rar
http://rapidshare.com/files/260406685/ksugm.part17.rar
http://rapidshare.com/files/260406193/ksugm.part16.rar
http://rapidshare.com/files/260406158/ksugm.part11.rar
http://rapidshare.com/files/260406139/ksugm.part15.rar
http://rapidshare.com/files/260405883/ksugm.part03.rar
http://rapidshare.com/files/260405416/ksugm.part22.rar
http://rapidshare.com/files/260405237/ksugm.part18.rar
http://rapidshare.com/files/260405227/ksugm.part04.rar
http://rapidshare.com/files/260405212/ksugm.part14.rar
http://rapidshare.com/files/260405192/ksugm.part13.rar
http://rapidshare.com/files/260405154/ksugm.part20.rar

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Character Design and Modeling for Next Gen Games:

>> Saturday, July 25, 2009

In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.

Chapters:

* Tools and Features
* Concept Modeling
* Concept Art
* Hard Surface Modeling
* Organic Sculpting
* Final Details

to download follow the links below:


http://rapidshare.com/files/259789140/1980.part10.rar
http://rapidshare.com/files/259788934/1980.part06.rar
http://rapidshare.com/files/259788922/1980.part15.rar
http://rapidshare.com/files/259788868/1980.part02.rar
http://rapidshare.com/files/259788826/1980.part03.rar
http://rapidshare.com/files/259788719/1980.part16.rar
http://rapidshare.com/files/259788653/1980.part09.rar
http://rapidshare.com/files/259788627/1980.part13.rar
http://rapidshare.com/files/259788626/1980.part07.rar
http://rapidshare.com/files/259788522/1980.part08.rar
http://rapidshare.com/files/259788116/1980.part11.rar
http://rapidshare.com/files/259788101/1980.part01.rar
http://rapidshare.com/files/259788086/1980.part14.rar
http://rapidshare.com/files/259788012/1980.part05.rar
http://rapidshare.com/files/259787963/1980.part18.rar
http://rapidshare.com/files/259787809/1980.part12.rar
http://rapidshare.com/files/259787673/1980.part04.rar
http://rapidshare.com/files/259787486/1980.part17.rar

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Digital Modeling of Material Appearance

Digital Modeling of Material Appearance

Digital Modeling of Material Appearance

Product Description
Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability.

This is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering.

Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a “how to” guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances.

Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource.

ABOUT THE AUTHORS
Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center.

* First comprehensive treatment of the digital modeling of material appearance;
* Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer;
* An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance.

to download follow the link below:

http://rapidshare.com/files/259532143/Digital_Model.rar

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Essential Business Process Modeling [ILLUSTRATED]:

>> Wednesday, July 22, 2009

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# Publisher: O'Reilly Media, Inc. (August 18, 2005)
# Language: English
# ISBN-10: 0596008430
# ISBN-13: 978-0596008437


Product Description

Ten years ago, groupware bundled with email and calendar applications helped track the flow of work from person to person within an organization. Workflow in today's enterprise means more monitoring and orchestrating massive systems. A new technology called Business Process Management, or BPM, helps software architects and developers design, code, run, administer, and monitor complex network-based business processes
BPM replaces those sketchy flowchart diagrams that business analysts draw on whiteboards with a precise model that uses standard graphical and XML representations, and an architecture that allows it converse with other services, systems, and users.

Sound complicated? It is. But it's downright frustrating when you have to search the Web for every little piece of information vital to the process. Essential Business Process Modeling gathers all the concepts, design, architecture, and standard specifications of BPM into one concise book, and offers hands-on examples that illustrate BPM's approach to process notation, execution, administration and monitoring.

Author Mike Havey demonstrates standard ways to code rigorous processes that are centerpieces of a service-oriented architecture (SOA), which defines how networks interact so that one can perform a service for the other. His book also shows how BPM complements enterprise application integration (EAI), a method for moving from older applications to new ones, and Enterprise Service BUS for integrating different web services, messaging, and XML technologies into a single network. BPM, he says, is to this collection of services what a conductor is to musicians in an orchestra: it coordinates their actions in the performance of a larger composition.

Essential Business Process Modeling teaches you how to develop examples of process-oriented applications using free tools that can be run on an average PC or laptop. You'll also learn about BPM design patterns and best practices, as well as some underlying theory. The best way to monitor processes within an enterprise is with BPM, and the best way to navigate BPM is with this valuable book.


About the Author
Michael Harvey is an architect of several major BPM applications and author of magazine articles on BPM and process-oriented applications. In addition to being interested in the foundational concepts of BPM, Michael has spent much of his career working for companies that sell BPM product solutions (BEA with Weblogic Integration and IBM with Websphere Business Integration).

to download follow the link below:

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Modeling Derivatives in C++ (Wiley Finance):

>> Sunday, July 19, 2009

Modeling Derivatives in C++ (Wiley Finance)

Modeling Derivatives in C++ (Wiley Finance)

Product Description
This book is the definitive and most comprehensive guide to modeling derivatives in C++ today. Providing readers with not only the theory and math behind the models, as well as the fundamental concepts of financial engineering, but also actual robust object-oriented C++ code, this is a practical introduction to the most important derivative models used in practice today, including equity (standard and exotics including barrier, lookback, and Asian) and fixed income (bonds, caps, swaptions, swaps, credit) derivatives.The book provides complete C++ implementations for many of the most important derivatives and interest rate pricing models used onWall Street including Hull-White, BDT, CIR, HJM, and LIBOR Market Model. London illustrates the practical and efficient implementations of these models in real-world situations and discusses the mathematical underpinnings and derivation of the models in a detailed yet accessible manner illustrated by many examples with numerical data as well as real market data. A companion CD contains quantitative libraries, tools, applications, and resources that will be of value to those doing quantitative programming and analysis in C++. Filled with practical advice and helpful tools, Modeling Derivatives in C++ will help readers succeed in understanding and implementing C++ when modeling all types of derivatives.

to download follow the link below:

http://rapidshare.com/files/256664860/Modeling_Derivatives_in_C__.rar

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Maya 2008 Character Modeling & Animation: Principles and Practices:

>> Tuesday, July 14, 2009

Maya 2008 Character Modeling & Animation: Principles and Practices

Maya 2008 Character Modeling & Animation: Principles and Practices

Product Description
Are you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? “Maya® 2008 Character Modeling and Animation: Principles and Practices” shows beginner to intermediate animation students and enthusiasts how to create professional-quality characters, explaining the full character animation process from pre-production to final full body and facial animation. Each chapter begins by exploring the “why” behind the techniques being presented, followed by step-by-step tutorials to apply your new knowledge. Following a series of hands-on projects you’ll learn how to model, rig, and animate, building a comprehensive skill-set as you move progressively through each chapter.You’ll learn tomaster Maya’s capabilities on both a technical and artistic level as you create incredible animated characters full of emotion and expression.

About the Author
Tereza Flaxman teaches 3D modeling and animation at the Harvard Extension School and Northeastern University. She has been teaching animation for the past seven years at both undergraduate and graduate levels and is a Certified Alias Maya Instructor. Additionally, she has taught at both the School of Film and Animation at the Rochester Institute of Technology – RIT and at the State University of New York (SUNY). She also works as a freelance animator. She has more than fifteen years of experience with high-end 3D animation software, and has used Maya since version 1.0. Her work has been published in several books and magazines and exhibited in shows throughout the U.S. She has a MFA in Animation from the School of Visual Arts in New York City and a BFA from the University of Oregon.

to download follow the link below:

http://rapidshare.com/files/255530454/Maya08.rar

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Fundamentals of Neural Network Modeling: Neuropsychology and Cognitive Neuroscience:

>> Saturday, July 11, 2009

Randolph W. Parks, Daniel S. Levine, Debra L. Long, “Fundamentals of Neural Network Modeling: Neuropsychology and Cognitive Neuroscience”
Publisher: The MIT Press | 1998-12-11 | 421 Pages | ISBN: 0262161753 | PDF | 20 MB

Over the past few years, computer modeling has become more prevalent in the clinical sciences as an alternative to traditional symbol-processing models. This book provides an introduction to the neural network modeling of complex cognitive and neuropsychological processes. It is intended to make the neural network approach accessible to practicing neuropsychologists, psychologists, neurologists, and psychiatrists. It will also be a useful resource for computer scientists, mathematicians, and interdisciplinary cognitive neuroscientists. The editors (in their introduction) and contributors explain the basic concepts behind modeling and avoid the use of high-level mathematics. The book is divided into four parts. Part I provides an extensive but basic overview of neural network modeling, including its history, present, and future trends. It also includes chapters on attention, memory, and primate studies. Part II discusses neural network models of behavioral states such as alcohol dependence, learned helplessness, depression, and waking and sleeping. Part III presents neural network models of neuropsychological tests such as the Wisconsin Card Sorting Task, the Tower of Hanoi, and the Stroop Test. Finally, part IV describes the application of neural network models to dementia: models of acetycholine and memory, verbal fluency, Parkinsons disease, and Alzheimer’s disease. Contributors: J. Wesson Ashford, Rajendra D. Badgaiyan, Jean P. Banquet, Yves Burnod, Nelson Butters, John Cardoso, Agnes S. Chan, Jean-Pierre Changeux, Kerry L. Coburn, Jonathan D. Cohen, Laurent Cohen, Jose L. Contreras-Vidal, Antonio R. Damasio, Hanna Damasio, Stanislas Dehaene, Martha J. Farah, Joaquin M. Fuster, Philippe Gaussier, Angelika Gissler, Dylan G. Harwood, Michael E. Hasselmo, J, Allan Hobson, Sam Leven, Daniel S. Levine, Debra L. Long, Roderick K. Mahurin, Raymond L. Ownby, Randolph W. Parks, Michael I. Posner, David P. Salmon, David Servan-Schreiber, Chantal E. Stern, Jeffrey P. Sutton, Lynette J. Tippett, Daniel Tranel, Bradley Wyble.

to Download follow the links below:

http://uploading.com/files/KZXEPD1Q/fundamentals.of.neuro.network.modeling.rar.html
http://hotfile.com/dl/8275036/835184e/fundamentals.of.neuro.network.modeling.rar.html
http://rapidshare.com/files/254106877/fundamentals.of.neuro.network.modeling.rar

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