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Showing posts with label Characters. Show all posts
Showing posts with label Characters. Show all posts

Motivated Reinforcement Learning: Curious Characters for Multiuser Games:

>> Sunday, August 9, 2009

Motivated Reinforcement Learning: Curious Characters for Multiuser Games

Motivated Reinforcement Learning: Curious Characters for Multiuser Games

Product Description

Motivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivationextend reinforcement learning to adaptive, multitask learning in complex, dynamic environments – the goal being to understand how machines can develop new skills and achieve goals that were not predefined by human engineers. In particular, this book describes how motivated reinforcement learning agents can be used in computer games for the design of non-player characters that can adapt their behaviour in response to unexpected changes in their environment.

This book covers the design, application and evaluation of computational models of motivation in reinforcement learning. The authors start with overviews of motivation and reinforcement learning, then describe models for motivated reinforcement learning. The performance of these models is demonstrated by applications in simulated game scenarios and a live, open-ended virtual world.

Researchers in artificial intelligence, machine learning and artificial life will benefit from this book, as will practitioners working on complex, dynamic systems – in particular multiuser, online games.

to download follow the link below:

http://rapidshare.com/files/264951001/motiva_reinfor_learning.rar

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Animating Real-Time Game Characters:

>> Saturday, July 11, 2009

Animating Real-Time Game Characters
Charles River Media | 2002 | ISBN: 1584502703 | Pages: 392 | PDF | 10.01 MB


Learn the basics of what makes a great character model and gain new insights to the many issues facing the character animator. Using the tried and proven methods found in Animating Real-Time Game Characters, you’ll quickly bring your character animation to the next level. Find detailed coverage on modeling, rigging, and weighting real-time game characters using 3ds max and character studio. Explore effective keyframing techniques that focus on dramatic poses and proper timing. Discover how to work with and adjust motion capture data as well as what to look for when working with mocap studios. Get an inside glimpse at the process of taking a real-time game character from concept to export into a game technology. With the popularity of games like Quake III: Arena, Unreal Tournament, and Warcraft III, real-time gaming is here to stay. Whether you’re a working professional or an eager novice, Animating Real-Time Game Characters will absolutely help you improve your character animation skills using 3ds max and character studio.

To download follow the link below:

http://uploading.com/files/J8XKY3BV/cc10.rar.html



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