Freelance Jobs
Powered By google

IF You Are Unable To Find Your Books here. Then kindly make your request in the shoutbox below with book and author name :

Showing posts with label Real-Time. Show all posts
Showing posts with label Real-Time. Show all posts

Real-Time Systems Development:

>> Sunday, July 26, 2009

Real-Time Systems Development

Real-Time Systems Development

Product Description
Real-time Systems Development is a text for computing students who want to understand more about the development of software for real-time applications, involving concurrent programming, multi-tasking, data i/o and embedded processors.

The book has been written to cover single semester final year undergraduate options or MSc modules in the area of real-time systems design and implementation. Assuming a certain level of general systems design and programming experience, this text will extend students knowledge and skills into an area of computing which has increasing relevance in a modern world of telecommunications and ‘intelligent’ equipment using embedded microcontrollers.

* Concise treatment delivers material in manageable sections
* Includes handy glossary, references and practical exercises based on familiar scenarios
* Supporting website contains slides, solutions to problems and software examples

to download follow the link below:

http://rapidshare.com/files/258537291/Real-time-syst.rar

Read more...

Animating Real-Time Game Characters:

>> Saturday, July 11, 2009

Animating Real-Time Game Characters
Charles River Media | 2002 | ISBN: 1584502703 | Pages: 392 | PDF | 10.01 MB


Learn the basics of what makes a great character model and gain new insights to the many issues facing the character animator. Using the tried and proven methods found in Animating Real-Time Game Characters, you’ll quickly bring your character animation to the next level. Find detailed coverage on modeling, rigging, and weighting real-time game characters using 3ds max and character studio. Explore effective keyframing techniques that focus on dramatic poses and proper timing. Discover how to work with and adjust motion capture data as well as what to look for when working with mocap studios. Get an inside glimpse at the process of taking a real-time game character from concept to export into a game technology. With the popularity of games like Quake III: Arena, Unreal Tournament, and Warcraft III, real-time gaming is here to stay. Whether you’re a working professional or an eager novice, Animating Real-Time Game Characters will absolutely help you improve your character animation skills using 3ds max and character studio.

To download follow the link below:

http://uploading.com/files/J8XKY3BV/cc10.rar.html



Read more...

FOR ISSUES CONTACT ME...!

Privacy Policy        Contact me: tahir90.webdeveloper@gmail.com

 
SEO by Master Google