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Showing posts with label Processing. Show all posts
Showing posts with label Processing. Show all posts

Processing and Managing Complex Data for Decision Support:

>> Tuesday, September 1, 2009

Processing and Managing Complex Data for Decision Support

Processing and Managing Complex Data for Decision Support

Product Description
In many decision support fields the data that is exploited tends to be more and more complex. To take this phenomenon into account, classical architectures of data warehouses or data mining algorithms must be completely re-evaluated. Processing and Managing Complex Data for Decision Support provides readers with an overview of the emerging field of complex data processing by bringing together various research studies and surveys in different subfields, and by highlighting the similarities between the different data, issues, and approaches. This book deals with important topics such as: complex data warehousing, including spatial, XML, and text warehousing; and complex data mining, including distance metrics and similarity measures, pattern management, multimedia, and gene sequence mining.\

to download follow the link below:

http://rapidshare.com/files/272616097/Processing-and-managing-complex.rar

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Programming Interactivity: A Designer’s Guide to Processing, Arduino, and openFrameworks:

>> Saturday, July 25, 2009

Programming Interactivity: A Designers Guide to Processing, Arduino, and openFrameworks

Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks

Product Description
If you’re interested in using electronics and programming to create rich interactive experiences with your artwork, designs, or prototypes, Programming Interactivity is the place to start. You’ll explore common themes in interactive art and design, like 2D and 3D graphics, sound, physical interaction, computer vision, circuit bending, geo-location and more. This book explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers:
  • Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones
  • Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls
  • OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language

You’ll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. Programming Interactivity also examines cutting-edge design techniques, and includes discussions with leading artists and designers on projects and theory.

About the Author
Josh Noble is a consultant,
freelance developer and Rich Internet Application designer, based in Brooklyn, New York. He’s the lead author of O’Reilly’s Flex 3 Cookbook (released May 2008).

As a graduate student, Joshua Noble studied interactive art, teaching himself programming and electronics using available resources on the internet. After school, he began teaching coding to art and design students interested in interactive design at the School of the Museum of Fine Arts in Boston. He found an acute need for a book that taught the technical aspects of programming and computing for interactive art and design as well as some of the theoretical and conceptual aspects of design interaction. He’s worked extensively with each of the tools discussed in this book and has taught the subject at workshops, colleges, and to friends.

to download follow the link below:

http://rapidshare.com/files/259704709/pro_Interactivity.rar

http://uploading.com/files/J40XBET3/pro_Interactivity.rar.html

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Programming Interactivity: A Designer’s Guide to Processing, Arduino, and openFrameworks:

Programming Interactivity: A Designers Guide to Processing, Arduino, and openFrameworks

Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks

Product Description
If you’re interested in using electronics and programming to create rich interactive experiences with your artwork, designs, or prototypes,
Programming Interactivity is the place to start. You’ll explore common themes in interactive art and design, like 2D and 3D graphics, sound, physical interaction, computer vision, circuit bending, geo-location and more. This book explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers:
  • Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones
  • Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls
  • OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language

You’ll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. Programming Interactivity also examines cutting-edge design techniques, and includes discussions with leading artists and designers on projects and theory.

About the Author
Josh Noble is a consultant,
freelance developer and Rich Internet Application designer, based in Brooklyn, New York. He’s the lead author of O’Reilly’s Flex 3 Cookbook (released May 2008).

As a graduate student, Joshua Noble studied interactive art, teaching himself programming and electronics using available resources on the internet. After school, he began teaching coding to art and design students interested in interactive design at the School of the Museum of Fine Arts in Boston. He found an acute need for a book that taught the technical aspects of programming and computing for interactive art and design as well as some of the theoretical and conceptual aspects of design interaction. He’s worked extensively with each of the tools discussed in this book and has taught the subject at workshops, colleges, and to friends.

to download follow the link below:

http://rapidshare.com/files/259704709/pro_Interactivity.rar

http://uploading.com/files/J40XBET3/pro_Interactivity.rar.html

Read more...

Oracle General Ledger Guide: Implement a Highly Automated Financial Processing System:

>> Sunday, June 28, 2009


Master Oracle E-Business Suite’s Oracle General Ledger

Maintain a centralized, highly automated processing platform across a fully integrated set of Oracle E-Business Suite applications using Oracle General Ledger. This Oracle Press guide explains how to utilize Oracle General Ledger to distribute timely and accurate financial information enterprise-wide. Learn efficient techniques for creating transactions and budgets, defining custom rules and flows, reconciling balances, and easing regulatory compliance. You will also discover how to consolidate financial data, process foreign currencies, and implement the brand-new Oracle Subledger Accounting.

  • Plan, test, and carry out a new implementation or upgrade
  • Work with ledgers, calendars, journals, budgets, and business flows
  • Convert and load data from external systems and spreadsheets
  • Perform company-wide consolidations
  • Render reports using the Financial Statement Generator
  • Handle foreign transactions, translations, and revaluations
  • Centralize accounting rules using Oracle Subledger Accounting
  • Understand implications of setup and implementation decisions

About the Author
Melanie Anjele Cameron has 15 years of experience with Oracle E-Business Suite, beginning on R9, and has worked with subsequent release making her well-versed on both Oracle’s functionality and business impacts. Ms. Cameron has written and presented on this topic for user groups at the local and national level and served on the board of directors for the AZOAUG from 2002-2007.

to download follow the link below:

http://rapidshare.com/files/249475079/25353323.rar


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