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Showing posts with label Geometric. Show all posts
Showing posts with label Geometric. Show all posts

Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics) (Textbook Binding):

>> Monday, August 10, 2009

Amazon.com Review
Reinventing the wheel is a terrible waste of time, yet legions of computer programmers do exactly that every day. Geometric Tools for Computer Graphics gives the working graphics programmer a vast collection of programming examples, complex code snippets explained and ready to use. Each chapter is filled with more than just code examples–the explanations needed to understand why these examples work the way they do are given by authors with experience both in writing and in the field.

to download follow the link below:

http://rapidshare.com/files/163905240/ebook.Geometric_Tools_for_Computer_Graphics._Monographien_und_Texte_zur_Nietzsche-F.1558605940.zip

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Geometric Algebra for Computer Graphics:

>> Saturday, July 25, 2009

Geometric Algebra for Computer Graphics

Geometric Algebra for Computer Graphics

Product Description
Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. John Vince (author of numerous books including “Geometry for Computer Graphics” and “Vector Analysis for Computer Graphics”) has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction.As well as putting geometric algebra into its historical context, John tackles complex numbers and quaternions; the nature of wedge product and geometric product; reflections and rotations (showing how geometric algebra can offer a powerful way of describing orientations of objects and virtual cameras); and how to implement lines, planes, volumes and intersections. Introductory chapters also look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.

to download follow the link below:

http://rapidshare.com/files/259532146/Geometric_Algebra.rar

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