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Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts

Mastering Digital 2D and 3D Art:

>> Sunday, July 26, 2009

Mastering Digital 2D and 3D Art

Mastering Digital 2D and 3D Art

Product Description
Digital art opens the door to new techniques and methods of painting that would be impossible to achieve in traditional art. It eliminates the worry of ruined surfaces, toxic chemicals, and expensive materials and introduces powerful tools that are able to realistically simulate water color, oil paint, and air brush techniques. What used to take artists hours to accomplish can now be completed in a few short steps. “Mastering Digital 2D and 3D Art” is designed to help the traditional artist make the move to digital media. It includes step-by-step projects that show how to create both 2D and 3D art and offers helpful hints regarding the digital art programs that will most effectively help you meet your objectives.

to download follow the link below:

http://rapidshare.com/files/260046427/2D3Dart.zip

http://uploading.com/files/YL57MD1W/2D3Dart.zip.html

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Introduction to Computer Graphics: Using Java 2D and 3D:

>> Saturday, July 25, 2009



Introduction to Computer Graphics: Using Java 2D and 3D

Introduction to Computer Graphics: Using Java 2D and 3D

Product Description
Computer graphics comprises the creation and representation of simple graphical elements and images, as well as modern techniquesfor rendering a virtual reality. To apply these techniques correctly, one requires a basic understanding of the fundamental concepts in graphics. This book introduces the most important basic concepts of computer graphics, coupling the technical background and theory with practical examples and applications throughout. Its user-friendly approach enables the reader to gain understanding through the theory at work, via the many example programs provided. With only elementary knowledge of the programming language Java, the reader will be able to create their own images and animations immediately, using Java 2D and/or Java 3D. The features of this book include: computer graphics theory and practice in integrated combination; a focus on the increasingly used Java 3D (and 2D in the first section of the book); the use of many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; and, internet support for students and instructors, such as additional exercises, solutions, program examples, slides for lecturers and links to useful websites. It offers an an ideal, self-contained introduction to computer graphics and, is written for second year undergraduates and above. This reader-friendly, clear and concise textbook will be an essential tool for those studying Computer Science and Computer Engineering. Frank Klawonn has many years of experience teaching computer graphics and coordinating application projects with companies.

to download follow the link below:

http://rapidshare.com/files/259704707/Intro_to_Compu_Gra.rar

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2D Artist magazine- July 2007:

>> Wednesday, July 22, 2009

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to download the magzine follow the link below:

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