Adobe After Effects Heat Haze Tutorial:
>> Sunday, September 6, 2009
Firstly I created a layer of fractal noise that evolved over time using an expression. I then used this layer as a displacement map for my main piece of The second step was creating the watery reflections you often see in the forground. For this i used a range of masks, scaling and blend modes, along with a bezier warp. The final step was colour correcting to make the warm reds and oranges associated with to download follow the links:
To make the
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